- Instructor: FM Deniz Arman
- Lectures: 10
- Students: 8
- Duration: 10 weeks
”In this course, you will acquire fundamental knowledge regarding some basic rook endgames. This Course mainly covers the pawns on a and h- files with various King positions. The aim of this course is to give you a better understanding of the differences in the nature of the position in terms of theoretically winning and drawn rook endgame positions.
This course is expected to contribute your understanding of rook endgames and will also increase your chances in practice where audience is expected to use the knowledge represented in this course to apply in practice and also to integrate this knowledge into his or her own decision making process.
This course is addressing all players from different levels as the content of this course is to cover theoretical positions and convenient for any level chess player who would like to enhance their rook endings and also would like to have better theoretical understanding of certain positions.”
FM Deniz Arman
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Overview
In this section we'll show you how this course has been structured and how to get the most out of it. We'll also show you how to solve the exercises and submit quizzes.
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Basics
In this section you'll learn some basic concepts of programming languages and how to use them. You'll also learn how to write clean code using different code editors and tools.
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Lecture 2.1Working with Numbers35m
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Lecture 2.2Tuples, Sets, and Booleans20m
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Lecture 2.3Regular Expressions20m
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Lecture 2.4Version Control30m
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Quiz 2.1Function Exercises10m
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Quiz 2.2Model Forms Exercise10m
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Advanced
In this section you'll learn some core concepts of Object Oriented Programming. You'll also learn how to structure the data, debug and handling exceptions.
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Lecture 3.1Control Flow18m
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Quiz 3.1Templating Engine10m
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Conclusion
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Lecture 4.1Errors and Exceptions45m
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